Immersive VR training solution for Estonian Rescue Board
Testimonial:
Client: Estonian Rescue Board
Creative Agency: C-Studio
Partners Involved: Flink Studios
At the end of 2018 Estonian Rescue Board (ERB) held a tender to find a partner for their VR training environment “Fire Hazardous House”. For the project, a full-scale house would be needed to be modelled; inside the house, the user would move around and solve 14 different situations to prevent a potential fire.
The solution would be targeted to youth and children. Namely, ERB has fire prevention department that invites school groups to their centres, visits schools and fairs. The project was completed with a record of 5 weeks from the start, co-operation with the client was astoundingly smooth.
Client Profile:
The Estonian Rescue Board is a government agency under the Ministry of the Interior that develops and maintains a secure environment in Estonia, anticipates threats and promptly and professionally assists people in the event of an accident. With approximately 2200 employees, the Estonian Rescue Board is the second largest public sector body.
The Estonian Rescue Board has departments that develop, plan and manage activities and Regional Rescue Centers and the Explosive Ordnance Disposal Center implementing the activities. North, South, East and West Regional Rescue Centers organize day-to-day rescue work, fire safety surveillance, emergency prevention, and crisis management.
The mission of the Estonian Rescue Board is to prevent accidents, save lives, property, and the environment.
The problem addressed:
Fire Prevention Department at ERB needed to find new and engaging methods for involving young people and raising overall awareness.
The solution provided:
C-Studio provided A-Z service to address their need by developing immersive “Fire Hazardous House” in VR, enabling users to detect and solve different hazardous situations.
Project Phases:
- Ideation Phase – client represented their needs and ideas
- Pre Production Phase – arrangements for Implementation;
- Technical Implementation – the virtual house was designed, key functions developed and tested
- Lighting and shaders implemented
- Animations & triggers added
- Sound assets added & programmed
- Menu level designed and developed
- Tutorial level designed and developed
- Quality Assurance & Testing
- Presentation at ERB annual conference